React Native Continuous Delivery with Github Actions and Fastlane

Github Actions is the workflow automation tool with CI/CD that allows you to do some tasks, such as running test suite, deploying code and etc based on the Github Events and Types. When an event is triggered, your defined workflow will be run and help you to do some awesome jobs. Today, I’m going to […]

Optimizing For MongoDB Atlas And AWS Lambda

If you want to use MongoDB for your AWS Lambda serverless app, MongoDB Atlas may be a good option for you to start with. MongoDB Atlas has been generously offering 500MB storage for free and it is very easy to setup with just a few clicks. Recently, I have migrated my databases to MongoDB Atlas […]

Testing React Native With Jest, react-test-renderer And react-native-testing-library

React Native is a great framework for you to write once and build mobile app with Javascript and React to both Android and iOS platform. Everything is pretty easy until your superior telling you, “We need to start practice TDD approach because there are too many bugs surfaced in production to capture the error early”. Sounds […]

Shareable ESLint Config For React Native

A wise programmer once said, “You don’t write code for yourself, you write for others or your future-self”. Imagine that you are working on a project which everyone is writing in their own style and standard. Everyday, you need to spend some times to get familiar with the code before you can start coding. It’s […]

Automatically Set iOS Build Number And Android Version Code In Unity Cloud Build

Did you ever have an experience where you automate the build of your games with Unity Cloud Build, but eventually you realise that you forgot to update the build number for iOS and version code for Android? Then, you have to edit the PlayerSettings and wait for the build again…. If you have a same […]

Transparency Sort Axis For 2D Top Down Games

You may want to read our previous blog about Sorting Layer and Sorting Group before continue reading this. If you are developing for 2D top down games where the sprites will move from top to bottom or vice versa, sorting layer and sorting group may not enough for you. You will probably face some problem when one […]

Sorting Layer And Sorting Group For 2D Games In Unity 3D

When building on 2D games with Unity3D, one common issue that we will be dealing with is the sorting the layer of the sprites. In the common way, we can use Sorting Layer and Order in layer to solve most of the 2D game sorting issues. You can find the sorting layer and order in the Sprite Renderer component […]

Tile-Based Movement Using iTween

Shiba’s Adventure is the new roguelike RPG game that we developed in iOS and Android that using tile-based movement. The tile-based movement is very easy to implement and today we would like to share with you how do we achieve the movement like this: The secret recipe that we use is iTween! (Oopsss…it’s no longer secret now). iTween is lightning fast, […]

Taking High Quality Screenshots From Unity 3D Editor

Sometimes, you may need to take a good looking screenshot of your game for successful press kit or artwork. It can be tricky and tedious to take a high-resolution from your Unity 3D editor. But don’t worry now, we found a great Unity plugin that can help you solve the problem. Install the Instant Screenshot by Saad […]

Unity 3D Project Folder Structure Practice

Greetings everyone, today I would like to share with you regarding my experience on Unity 3D project structure when I develop Color Fiesta. Initially I created all the folders under Assets folder just like this: I distribute the folder based on the type of files such as Animations, Prefabs, Sprites and etc. Everything is so neat […]