Welcome to my development blog

  • Optimizing For MongoDB Atlas And AWS Lambda

    September 5, 2019 by

    If you want to use MongoDB for your AWS Lambda serverless app, MongoDB Atlas may be a good option for you to start with. MongoDB Atlas has been generously offering 500MB storage for free and it is very easy to setup with just a few clicks. Recently, I have migrated my databases to MongoDB Atlas… Read more

  • Shareable ESLint Config For React Native

    April 29, 2019 by

    A wise programmer once said, “You don’t write code for yourself, you write for others or your future-self”. Imagine that you are working on a project which everyone is writing in their own style and standard. Everyday, you need to spend some times to get familiar with the code before you can start coding. It’s… Read more

  • Transparency Sort Axis For 2D Top Down Games

    December 23, 2018 by

    You may want to read our previous blog about Sorting Layer and Sorting Group before continue reading this. If you are developing for 2D top down games where the sprites will move from top to bottom or vice versa, sorting layer and sorting group may not enough for you. You will probably face some problem when one… Read more

  • Sorting Layer And Sorting Group For 2D Games In Unity 3D

    December 7, 2018 by

    When building on 2D games with Unity3D, one common issue that we will be dealing with is the sorting the layer of the sprites. In the common way, we can use Sorting Layer and Order in layer to solve most of the 2D game sorting issues. You can find the sorting layer and order in the Sprite Renderer component… Read more

  • Tile-Based Movement Using iTween

    November 4, 2018 by

    Shiba’s Adventure is the new roguelike RPG game that we developed in iOS and Android that using tile-based movement. The tile-based movement is very easy to implement and today we would like to share with you how do we achieve the movement like this: The secret recipe that we use is iTween! (Oopsss…it’s no longer secret now). iTween is lightning fast,… Read more

  • Taking High Quality Screenshots From Unity 3D Editor

    October 21, 2018 by

    Sometimes, you may need to take a good looking screenshot of your game for successful press kit or artwork. It can be tricky and tedious to take a high-resolution from your Unity 3D editor. But don’t worry now, we found a great Unity plugin that can help you solve the problem. Install the Instant Screenshot by Saad… Read more

  • Unity 3D Project Folder Structure Practice

    June 23, 2018 by

    Greetings everyone, today I would like to share with you regarding my experience on Unity 3D project structure when I develop Color Fiesta. Initially I created all the folders under Assets folder just like this: I distribute the folder based on the type of files such as Animations, Prefabs, Sprites and etc. Everything is so neat… Read more

  • How To Destroy Object When It Is Out Of Screen In Unity 3D

    February 26, 2018 by

    Today, I would like to share with you how to destroy game object when it is out of screen or no longer visible in Unity 3D. The answer is pretty simple! Just use Renderer.OnBecameInvisible(), this method will be called whenever the game object is visible by any camera. However, there are few potential mistakes that may… Read more

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